GSV3000 is the high performance graphics IP core adopting the new MATTS architecture conformant to OpenGL ES2.0/1/1 and OpenVG1.1. Inheriting the GSHARK-TAKUMI architecture with the best reconciled performance, size and power consumption, GSV3000 works best in mobile and embedded use. The MATTS architecture with programmable shader features not only support advanced 3D graphics styles but also include GPGPU extension. With dedicated OpenVG logic, GSV3000 enables faster vector graphics as well as less CPU load. GSV3000 is the real hybrid IP core conforming to both OpenGL ES and OpenVG.
Function and Features
|Pixel performance||250Mpixel/sec (8Gpix/sec max.)|
|Maximum texture size||8192x8192|
|3D features||High performance programmable shader
・Fast and highly efficient parallel processing with
the unified shader and multi-thread processing
・Highly accurate computing by the 32bit parallel floating-point processing
Transforming, lighting, setup, raterizing
Texturing, texture filtering
FSAA (Full scene anti-aliasing)
Vertex array engine
Path processing, Transform, Rasterize
Straight line, Curve (quadratic/cubic Bezier), Elliptic arc
Paint (color, gradient, pattern)
Scissoring, Alpha masking, Alpha blending,
Antialiasing, Color space conversion,
Image drawing (scaled/rotated/transformed), Image filtering
Scaling, Rotation, Transformation,
BitBLT, Line/Dot/Rectangle drawing,
Blending, Transparent color
|Others||Copy engine (High speed rectangle fill, Format conversion)|
|API conformance||OpenGL ES2.0/1.1 and OpenVG 1.1 (conformance testing scheduled)|
1. New MATTS architecture
Newly developed MATTS architecture enables dynamic optimization of Vertex/Fragment processing load balance yet with the best reconciled performance and power consumption. The unified shader unit, with scalability to multiple shaders, enables 3D grpahics with excellent cost/performance by the flexible process balance and advanced parallel computing. GSV3000 is the highest-in-class graphics IP core for performance and functionality per size.
2. The real hybrid graphics IP core with advanced features
With an OpenVG-native acclerator block built in, GSV3000 is the real hybrid 3D/Vector graphics IP core not only enabling the 3D rendering on OpenGL ES2.0 but also high quality vector graphics rendering on OpenVG1.1.
3. High quality vector graphics rendering
Conforming to OpenVG standard, quality and advanced vector graphics including drawing of lines/curves/images as well as blending and antialiasing is available.
4. High performance 3D rendering
GSV3000's new MATTS architecture 3D engine enables more compelling and intuitive GUI menu and accelerates a variety of 3D applications including GUI, 3D map and game.
5. Smaller and less power consuming
Inheriting GSHARK-TAKUMI graphics architecture well-accepted in mobile devices and introducing the design approach targeting the smallest-in-class gate count and power consumption, advanced graphics rendering performance and small power consumption come together to make GSV3000 an IP of choice for mobile devices including handsets.
6. The hardwired approach for advanced performance and quality graphics
GSV3000 processes the high-load graphics tasks including transforming, lighting, rasterizing and pixel processing in the hardware to allow high performance and quality graphics even in embedded systems.
Conformance test for OpenGL ES2.0/1.1 and OpenVG1.1 is scheduled for GSV3000. Adopting the industrial standard API makes GSV3000 friendly to PC or smartphone applications and allows use of standard-supporting middlewares and development environments, which will securely reduce the application development time and cost at customer’s end.
8. Easier system integration
GSV3000 as well as other GSHARK-TAKUMI IP cores is provided in synthesizable data for independence on the semiconductor process technologies. Interface to the customer logic also supports the industrial standards and is provided in a customizable format, allowing easier modification to the customer design asset. For example, GSHARK is easily integrated to the customer SoC interfacing the standard bus system such as AXI to the customer's original one.
Mobile handsets, consumer electronics devices including digital still camera and camcorders as well as digital TVs and STBs, and printers.